- Accomplish visual storytelling
and production by pencilling, inking, and coloring artwork.
Implement technical knowledge of anatomy, perspective, architecture,
Control pace and timing while conveying action, drama, and suspense.
Utilize dramatic lighting, camera angles, page layout, composition,
and scene design.
Manipulate character expressions and body language to communicate
Research all types of architecture, transportation, costumes, weapons,
and animal life.
Consult writers, artists, art directors, and editorial staff to assure
Adapt artistic styles and techniques to suit project.
Meet strict deadlines on multiple projects.
Design interiors for computer graphic imagery.
Draft storyboards for various projects, including film, television,
and computer graphics.
Design custom graphic designs for various uses, including general
types of signage and corporate image.
Create and apply texture maps to 3D objects.
3DStudio Max (texture mapping)
1990 - Present : D.C.
Comics, Inc. New York, New York.
Walt Disney Company Orlando, Florida
Marvel Entertainment Group, Inc. New York, New York
Western Publishing Racine, Wisconsin
Simon & Schuster New York, New York
Image Comics, Inc. Anaheim, California
Knight Images, Inc. Orlando, Florida
Acclaim Entertainment, Inc. New York, New York
Universal Studios (UIOA) Orlando, Florida
Universal Studios Creative Universal City, California
Watson-Guptill Publications New York, New York
Maryam Dalan Productions Los Angeles, California
CrossGeneration Entertainment Tampa, Florida
Interplay Entertainment Corp. Irvine, California
1989 - 1990 : Marvel
Entertainment Group, Inc. New York, New York
1986 - 1989 : Joe Kubert
School of Cartoon Dover, New Jersey
and Graphic Art